You can download the Battle Report as a PDF (only through Turn 2 ATM) from the Articles section. I'll finish this by Friday.
It turns out that building a Battle Report the way I wanted to is very time consuming. For starters, our 800 point game took about 5 hours to play from when we started setting up the terrain to everything being packed up. Part of this was because I took a lot of notes during the game (as well as Photos) which definitely added time. It was also my first time playing MadMac, so there was some pre-game banter and other sorts of disorganization. We also had a very hard time figuring out his first activation with his Battlecruiser + Frigates. It was his first time playing it, and it turns out the weapon arcs are not complimentary in any way. After 20-30 minutes, we finally rolled 8 AD pools for this one activation.
Then there's the part where I actually start writing the Battle Report. My first goal is to simply capture what happened in the game, and convey it to the reader in a meaningful way. As movement is such an important part to this game, I felt it was really important to show how every model moved. While it would be nice to show exactly how each model turned, and how far it moved in each segment, this is hard to do and doesn't really convey much. So I ended up with basic arrows showing where each model ended its movement, because this is what really matters. Likewise, I did not record how many dice were rolled in each dice pool, or the range to target. Instead, I just reported how many shots were fired each activation, the weapon type, and the damage inflicted.
Converting this data into the Battle Report format I've created is extremely time-consuming, but that's partly because I'm adjusting it as I go. For example, I added a "health" bar at the top of the screen, along with the Battle Log information. I think showing how much damage each fleet has sustained in a format gamers are familiar with will provide a good visualization for the flow of the game on a turn-by-turn basis.
Perhaps, if I get my technique down, I can attempt to produce an animation for each activation, and show the health bar degrade along with it. But first I should just finish this Battle Report.
If you like it, please comment here, or in the Spartan Games Forum. I would really appreciate feedback on the format.
Started playing Firestorm Armada December 2014